Saturday, August 1, 2009

Breakdown 4: Chimeras

Hello everyone!

Its been a while on my review of a thing or two so here I go again!

Lets look into this beauty, for 55 points you can transport around the Emperor's finest, into and out of combat. The AV is good 12/10/10, but you can capitalize on that even more by putting 2 Hellhounds (or other variants) on the outside of one or more Chimeras, to make a wall of 12/12/10 (in a way). However it's counter part the Leman Russ, is not as effective for doing this because it would only slow down the Chimera it's self. However in a recent game I have played I found it to be effective to only move the Chimera 6" so that you can lay down a ton of suppression fire!

The 12' range means that you can possibly grab an objective last minute, or zip guardsmen across the field quickly and safely.

Lets take a look at wargear, the main gun Multi-laser, very strong gun low ap, at BS 3 I think that this gun was designed for the Chimera, versatile and a little punch. If it wounds a marine on a 2+ I'll take it! Hull mounted heavy bolter, perfect for Orks, to the pesky Tau! Good for taking pot shots at basic infantry not recommended for tank busting. The searchlight, good for dawn of war, bad for everything else... But remember when we had to pay for this? And now dawn of war is even more fun for guardsmen! But is it just me or is everyone getting searchlights... Hmmm GW must have something planned for 6th edition? Smoke Launchers, this is how to win with Mech-Guard, or any tank in any army, is smoke. Smoke will make turn one or two hell for your enemy, they have to take down those tanks but they cant when you pop smoke! Very good for free...

So now all of that being said, for 55 points I love the Chimera, versatile, a danger to any army list, and can transport troops on top of all that! Not to mention the 5 fire points on the vehicle! Just imagine the possibilities that could come from that many fire points!

The options for heavy flamers, are not something that I can justify for... If you can flame them, then they are too close to your vehicle. But that is my feeling on the flaming aspect (minus hellhound, they get their own classification) Pintle-mounted storm bolter or heavy stubber, NEVER TAKE A CHIMERA WITHOUT ONE OF THESE, 2-3 shots is 2-3 possible dead units? Am I right? Just don't forget that you took them! HK missile, don't bother with it, that is the Vanquisher's job and Sentinels if you take them. Dozer blade is something I take when I know their will be a ton of terrain and when I don't play with my lucky dice. Extra armour, got nurffed in this codex of the cost, too much for what it does now but some people swear by it... Camo Netting, why?

So all in all the Chimera is one little bad ass transport that should not be messed with, so everyone fear not the Leman Russ, but fear the Chimera :)

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