Saturday, August 1, 2009

Breakdown 4: Chimeras



Hello everyone!

Its been a while on my review of a thing or two so here I go again!

Lets look into this beauty, for 55 points you can transport around the Emperor's finest, into and out of combat. The AV is good 12/10/10, but you can capitalize on that even more by putting 2 Hellhounds (or other variants) on the outside of one or more Chimeras, to make a wall of 12/12/10 (in a way). However it's counter part the Leman Russ, is not as effective for doing this because it would only slow down the Chimera it's self. However in a recent game I have played I found it to be effective to only move the Chimera 6" so that you can lay down a ton of suppression fire!

The 12' range means that you can possibly grab an objective last minute, or zip guardsmen across the field quickly and safely.

Lets take a look at wargear, the main gun Multi-laser, very strong gun low ap, at BS 3 I think that this gun was designed for the Chimera, versatile and a little punch. If it wounds a marine on a 2+ I'll take it! Hull mounted heavy bolter, perfect for Orks, to the pesky Tau! Good for taking pot shots at basic infantry not recommended for tank busting. The searchlight, good for dawn of war, bad for everything else... But remember when we had to pay for this? And now dawn of war is even more fun for guardsmen! But is it just me or is everyone getting searchlights... Hmmm GW must have something planned for 6th edition? Smoke Launchers, this is how to win with Mech-Guard, or any tank in any army, is smoke. Smoke will make turn one or two hell for your enemy, they have to take down those tanks but they cant when you pop smoke! Very good for free...

So now all of that being said, for 55 points I love the Chimera, versatile, a danger to any army list, and can transport troops on top of all that! Not to mention the 5 fire points on the vehicle! Just imagine the possibilities that could come from that many fire points!

The options for heavy flamers, are not something that I can justify for... If you can flame them, then they are too close to your vehicle. But that is my feeling on the flaming aspect (minus hellhound, they get their own classification) Pintle-mounted storm bolter or heavy stubber, NEVER TAKE A CHIMERA WITHOUT ONE OF THESE, 2-3 shots is 2-3 possible dead units? Am I right? Just don't forget that you took them! HK missile, don't bother with it, that is the Vanquisher's job and Sentinels if you take them. Dozer blade is something I take when I know their will be a ton of terrain and when I don't play with my lucky dice. Extra armour, got nurffed in this codex of the cost, too much for what it does now but some people swear by it... Camo Netting, why?

So all in all the Chimera is one little bad ass transport that should not be messed with, so everyone fear not the Leman Russ, but fear the Chimera :)

Check back for more

Ace

14 comments:

  1. Very well then, Mr. Ace. I must point out that the Devilfish owns. It has superior Armor (12/12/10, can take upgrades allowing it to count as fast, and, get smoke launchers that last the whole game

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  2. "...and get smoke launchers that last the whole game..."

    keep in mind though, that the disruption pods only count if the firing unit is more than a foot away.


    - Mike

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  3. If devilfish are closer than a foot though, they're screwed regardless because a unit will assault them, or they're about to be Kentucky Fried Tau via melta death (looking at Ace)...

    As such, no player of tau would dare let his tank within 12" unless a tau unit has marked the enemy so that the 12 fire warriors disembarking from the Devilfish can unleash a punishing 24 s5 shots.

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  4. my dear boy, youve got it all wrong! Tau vehichles are meant to assault troops. thats why tau players never charge with fire warriors. at least not ethical, right minded Tau players...

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  5. sorry for hijacking your gaurd based blog with tau talk, ace.


    - Mike

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  6. No no no, go for it this is what this blog is all about it helps me out for killing more tau now. But talk away and keep posting and tell your friends!!!

    Ace

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  7. Go play with your multitude of crisis suits you J'erkpants. You're the one talkin' bout your "tough" fire warriors that stay in combat.

    And do you really want to say "ethical" to me? your "ethical" tau army has not won a game in living memory! Your dice are great, and even when you team up with da ork horde you fail to annihilate the opposing team. (You have no excuses in that battle, by the way!)

    Besides, unethical works. A lot.

    Oh, and Ace's blog stopped being Guard based when he chose to play templars:)

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  8. you misunderstand, my army is UNethical when compared to the common tau player thats in it to win it. and in tourney play, when i teamed with an ork, we placed where? and about my unfornate losing streak, i think thats gonna change real soon when my "tough" tau eat some yellow space marines...


    - Mike

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  9. Are you sure about that??? You may want to rethink your words considering my brother was able to clean you off of the board by turn 4...

    >:)

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  10. Hmmm. I feel left out, stumbling upon an in-joke, when I merely came to comment on the article. lol.

    Anyway, I was going to say that the Flamer is useful if you plan to use the squad inside (ie, Melta Vets) as a suicide squad, they shoot the enemy Transports through the top hatch, the Flamer BBQs whatever falls out = win.

    YMMV.

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  11. Yep, I always go for the Heavy Flamer. You'll be moving anyway so you can't fire both guns, a heavy bolter is something not to be missed, and when you get close (or something closes in on you) the burny goodness is a great deterrent to would-be assaulters. While my Vets all have meltas, the Chimera gives them some much needed anti-infantry power.

    Great tank.

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  12. that's true, but what if your tank stays still, like when to disembark passengers? With a heavy bolter and ML you could cause so much more pain too a unit. I guess it depends on the army you're facing. Marines would never be deterred by a heavy flamer, whereas orks (in a smaller squad) might. :]

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